

Players can also personalise their in-game avatars and unlock additional game levels (so-called towers) corresponding to various game styles in the PC version of Icy Tower by exchanging them for coins, the game's virtual currency. It allows players to compare their results with results of their friends within the Facebook system.
Icy tower game play online free#
On September 24, 2009, a Free Lunch Design game named Icy Tower Facebook ( ITFB), developed on the Adobe Flash platform within the development framework of the Facebook social networking website, was released. Due to the then-current limitations of mobile platforms, the game lacked several features in its PC counterpart, such as recording or sharing replays, and changing game characters. Icy Tower Mobile ( ITM) was released on October 6, 2008. On March 14, 2007, a press release was published on the Free Lunch Design website announcing a partnership between FLD and mobile game developer Xendex Entertainment for the porting of Icy Tower to the mobile environment. Its designers were inspired by Xjump, a game for the Linux operating system. Development įree Lunch Design created Icy Tower using the C programming language and the Allegro game library. The official Icy Tower list is on Free Lunch Design's web server. Players may also publish their scores in online high score lists which may require players to provide game replays to verify their results. Scores are recorded in several categories including highest score, highest floor and longest combo. Icy Tower records players's best results in built-in high-score tables. The floors' appearances change every 100 floors until floor 1000. The horizontal length of each floor depends on the player's progress, the version of the game, and a random factor. When the game ends, a replay of the game may be saved for later viewing. īecause the tower is of infinite height, it is impossible to reach the top floor. Points are awarded based on the highest floor reached and the player's combos (if any). The goal is to reach the highest possible floor and accumulate the greatest number of points. It also ends if the player is standing on a floor that moves off the bottom of the screen. Every thirty seconds, the floors' downward speed increases and the game tells the player to "Hurry up!" If the player misses a floor and falls off the bottom of the screen, the game ends. When the player reaches floor 5, the floors begin to move slowly downward. A combo ends when a player makes a jump which covers only one floor, falls off a floor and lands on a lower floor, or fails to make a jump within a certain time frame (about 3 seconds).Īt the start of the game, the tower's floors are stationary. Extended sequences of such multi-floor jumps are referred to as combos. If a player builds enough momentum, they can climb several floors in a single jump. The character can also bounce off the vertical walls on the left and right edges of the tower, allowing them to switch direction while maintaining momentum. By moving across the floor, the player builds momentum for the next jump. Once the player has landed on a floor, they can move across its surface using the arrow keys. The character can pass through the floors from below but lands on them when falling from above. To climb the tower, the player must jump from floor to floor (default control: spacebar). The player starts the game on the tower's ground floor.
